![]() Areas with only one area theme for both daytime and nighttime tend to be those where the atmosphere of the area does not change substantially throughout the day (e.g. Like its predecessors Xenoblade Chronicles and Xenoblade Chronicles X, there are separate area themes for night and day in most areas (although one will be a remix of the other), with the night themes being subdued and the day themes (usually) being more energetic. While most tracks in Xenoblade Chronicles 2 and Torna ~ The Golden Country only fall into one of the above categories, there is some overlap for example, Where We Used to Be is both a menu theme and a cutscene theme. The individual tracks can broadly be split into the categories of cutscene themes (music that plays during a cutscene), battle themes (music that plays in scripted battles and/or when an enemy is targeting a Driver), area themes (music that plays in the overworld outside of battle), menu themes (music that plays specifically while in a menu), and jingles (short tracks, often under 10 seconds long, that often play when a specific overworld or menu action is done). 4.3 Xenoblade Chronicles 2 Sound Selection. ![]() ![]() 4.2 Xenoblade Chronicles 2 Kingdom of Torna Original Soundtrack.2.1.1 Motifs featured in Elysium, in the Blue Sky. ![]()
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